There are three ways to get into FPV, and the labels on the box do a poor job of explaining the difference. Here is what each one actually means, what it leaves out, and who it suits.
RTF Ready To Fly
Everything in one box: the aircraft, a radio transmitter, goggles, batteries, and a charger. Bind it, charge it, fly it.
Suits you if: you have never flown FPV, you want the shortest path from unboxing to hovering, and you would rather not make six purchasing decisions before your first flight.
The catch: the bundled radio and goggles are usually entry-level. They work, and they get you flying, but most pilots outgrow them inside a year. You end up buying a proper radio and better goggles anyway, and the bundled ones sit in a drawer.
BNF Bind aNd Fly
The aircraft only, with a receiver already installed. You supply the radio, the goggles, and the batteries. Bind it to your transmitter and go.
Suits you if: you already own a radio and goggles, or you are willing to buy good ones up front and keep them across many aircraft.
This is the sensible default for most people who are serious about the hobby, and here is why. A decent radio will outlast a dozen quads. So will a good pair of goggles. Those two purchases are the ones worth spending on, because you buy them once and they follow you through every build. The quad itself is consumable you will crash it, repair it, and eventually replace it.
The catch: check the receiver protocol before you order. A BNF listed as ELRS will not bind to a Frsky radio. This is the single most common mistake we see. Match the receiver to the radio you own, or to the radio you are about to buy.
Building from parts
You choose the frame, motors, flight controller and ESC (or a combined stack), camera, VTX, receiver, and props. Then you solder it together and configure it in Betaflight.
Suits you if: you want to understand what you are flying, you want a specific combination nobody sells pre-built, or you simply enjoy the building as much as the flying. A lot of people in this hobby do.
The catch: it is not cheaper. People believe it is, and it usually isn't, once you account for the tools, the spares, and the first component you destroy learning to solder. What you actually gain is knowledge and that knowledge pays off the first time you crash at a field two hours from home and need to diagnose it on the spot.
You will need at minimum: a temperature-controlled soldering iron, good solder, a smoke stopper, heat shrink, and a set of hex drivers all in our tools section. Buy the smoke stopper. It costs very little and it will save a flight controller.
Budgeting honestly
The number that catches people out is not the quad. It is the supporting kit. Before you decide, price out the full picture:
- The aircraft
- A radio transmitter
- Goggles
- Three to four battery packs one pack means a three-minute flying session
- A charger capable of handling your cell count
- A LiPo safe bag
- Spare props, and more spare props
Two things people underbuy: batteries and props. Both are consumables. Two packs is not enough to make the drive to a field worthwhile, and props break constantly in the first month.
Our honest recommendation
If you have never flown FPV at all, spend a few hours in a simulator first with the radio you intend to buy. Most decent radios connect over USB. This costs nothing, and it will save you a great deal of money in broken parts.
Then buy a good radio and good goggles once, and start with a BNF sub-250g quad. It keeps you outside the registration requirement while you learn, it is cheap to repair, and the radio and goggles carry forward into every quad you build afterwards.
Build your second quad. By then you will know what you actually want from it.
Not sure whether a particular BNF will bind to your radio? Email info@aeroflow.in with what you own and we will check it before you order.
Related from the AeroFlow catalogue
- FPV Drones
- Radio Transmitters and Receivers
- FPV Goggles
- Frames, Motors and Stacks
- Build Tools and Chargers